Free DownloadEssential Computer Hardware: Understanding the Building Blocks of Modern Technology and Securing Your Digital World
English | 2024 | ISBN: 9781836646402 | 311 pages | EPUB (True) | 16.11 MB
Master the fundamentals of computer hardware, peripherals, & networks. This course dives deep into the essential components that form the backbone of modern computing systems while emphasizing internet security.
Free DownloadDo-It-Yourself Computer Repair Bible For Beginners: A Hands-On Guide To Troubleshooting, Upgrading, And Fixing Common Hardware And Software Issues For … And Mobile Devices (DIY Everything Bibles)
English | 2025 | ASIN: B0F2732L8Y | 105 pages | Epub | 2.16 MB
Tired of feeling helpless when your tech throws a digital tantrum? Stop relying on tech support hotlines and become your own digital guru!
Free DownloadMedical Image Computing and Computer Assisted Intervention – MICCAI 2021: 24th International Conference, Strasbourg, France, September 27-October 1, 2021, Proceedings, Part IV by Marleen de Bruijne English | EPUB | 2021 | 711 Pages | SIBN : 3030872017 | 122.96 MB
Free DownloadMastering Computer Vision with PyTorch 2.0: Discover, Design, and Build Cutting-Edge High Performance Computer Vision Solutions with PyTorch 2.0 and Deep Learning Techniques (English Edition) by M. Arshad Siddiqui
English | January 17, 2025 | ISBN: N/A | ASIN: B0DTHC4GBN | 480 pages | PDF | 10 Mb
Unleashing the Power of Computer Vision with PyTorch 2.0.
Free DownloadMichael Clarke, "Inside Computer Music"
English | ISBN: 0190659653 | 2020 | 432 pages | EPUB | 2 MB
Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book’s companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.
Free DownloadComputer Graphics for Java Programmers by Leen Ammeraal , Kang Zhang
English | PDF (True) | 2017 | 388 Pages | ISBN : 3319633562 | 7.5 MB
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.
Free DownloadAdvances in Electrical and Computer Technologies
English | 2026 | ISBN: 1032848863 | 794 Pages | PDF EPUB (True) | 349 MB
The book touches upon a wide array of topics including smart grids, soft computing techniques in power systems, smart energy management systems, and power electronics under the Electrical Engineering track; and biomedical engineering, antennas and waveguides, image and signal processing, and broad band and mobile communication under the Electronics Engineering track. With special emphasis on Computer Engineering, this book highlights emerging trends in computer vision, pattern recognition, cloud computing, pervasive computing, intelligent systems, artificial intelligence, neural network and fuzzy logic, machine learning, deep learning, data science, video processing, and wireless communication.
Free DownloadComputer Vision – ACCV 2020: 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30 – December 4, 2020, Revised Selected Papers, Part IV by Hiroshi Ishikawa English | PDF | 2021 | 730 Pages | ISBN : 3030695379 | 224.2 MB
Free DownloadMathematics and Applications of Computer Graphics
English | 2025 | ISBN: 9819629322 | 203 Pages | PDF EPUB (True) | 38 MB
This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four technologies can be described as creating shapes, creating images, creating motion, and reproducing the behavior of the natural world. The "Modeling" chapter describes the theory behind describing the shape of an object using surface meshes and then editing and manipulating them. The chapter "Rendering" focuses on the calculation of the luminance of an object’s surface, and describes methods for calculating global illumination and generating fast images using precomputation to produce realistic images. Physical phenomena such as light scattering, which is necessary to improve realism, are also explained. The "Character Animation" chapter introduces the skeleton method, a standard technique in animation production, and describes various animation editing techniques for humanoid character models. Finally, the chapter on "Physical Simulation" describes methods to compute the behavior of complex natural phenomena, including not only hard objects but also flowing objects such as water and air. The four topics listed here are the fundamental elements that support 3DCG. The chapters were written by researchers who are active at the forefront of their respective fields. Each of the authors has a remarkable track record and can be said to have led the development of 3DCG technology in Japan with their wealth of experience and knowledge.